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LAST PROJECT

Corner of courage is a game designed for the VR headset to provide an encouraging and engaging form of exposure therapy for young people with social anxiety. The game is personalised through choosing specific categories that provoke anxiety such as workplace, public speaking etc. This was a team project.

Corner of Courage

Speculative Design for VR Headsets

Corner of Courage is a game for VR headset using exposure therapy to aid people with social anxiety by recreating anxiety provoking scenarios.

The team identified the that social anxiety prevalence is rising among young people, with 18-24-year-olds reporting the highest levels.

PROBLEM SPACE

DESIGN SOLUTION

DEVELOPMENT

Through the implementation of emerging technologies and scholarly problem research, we developed a solution of a game that uses exposure therapy to help you deal with real-life situations that provoke anxiety.


Virtual reality provides opportunity for using exposure therapy in an innovative way, allowing immersion into a situation.


Generative AI enables techniques to identify emotional aspects of speech, and creates interactive and realistic NPCs.

User research and testing guided the development of this project. The user feedback validated the concept and aided in the User Interface and Experience developments.

CONCEPT

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